Stories are moving away from focusing on a single plot and moving towards creating entire worlds that fans can explore through different media. "[S]torytelling has become the art of world building, as artists create compelling environments that cannot be fully explored or exhausted within a single work or even a single medium," Jenkins describes (116). He encourages suspicion for claims that these changes mark the collapse of storytelling. More accurately, storytelling is evolving with the development of new story structures, which "create complexity by expanding the range of narrative possibility rather than pursuing a single path with a beginning, middle, and end." Albeit movies might feel a bit disjointed or incomplete, but these fragments allow consumers to make links "on their own time and in their own ways" (121).
I'm skeptical of transmedia stories. A person needs to connect the dots across multiple platforms but the plot lacks a clear beginning; where do you start? EA's Neil Young explains,
"The more layers you put on something, the smaller the market. You are requiring people to intentionally invest more time... Maybe it starts with a game and then a film and then television. You are building a relationship with the world rather than trying to put it all out there at once" (130).In my opinion, Young is right to worry that some people, including myself, will reject such a massive time commitment. Can the transmedia format catch on when it demands so much from consumers?
Jenkins cites plenty of examples that show the disadvantages of transmedia stories. Movie critics who, unaware of Niobe's character in the game Enter the Matrix, disapprove of Niobe's prominent role in The Matrix Revolutions. High school students who struggle to glean meaning from The Odyssey. Parents and grandparents who watch X-Men with confused faces. The pool of people who show devotion to the narrative dramatically shrinks for transmedia stories, which warrants the question: is it even possible for someone to fully appreciate a transmedia story? Jenkins himself relied on the collective intelligence of Matrix fans in writing this chapter. He admits that a single person cannot contain all the knowledge surrounding the Matrix, or any transmedia world for that matter; I can't decide, is this a good or bad thing? I recognize that the the story is deeper and the intellectual or emotional pay-off is greater, but I simply don't care enough to take time away from my family, friends, academics, or hobbies to put towards becoming a hardcore Matrix fan. I wonder, do the rest of you agree or am I missing out on an enriching cultural experience?